AI Insights · Timothy · October 2022
Top 5 Character Collection Games in Austria Q3 2022
Discover the performance trends of the top 5 character collection games on a unified platform in Austria during Q3 2022. Learn about their weekly revenue, downloads, and active users.
The third quarter of 2022 saw intriguing trends in the performance of the top 5 character collection games on a unified platform in Austria. Here's a detailed look at their weekly revenue, downloads, and active users, based on data from Sensor Tower.
Subway Surfers by Sybo Games ApS experienced a steady decline in weekly revenue, starting at approximately $5.6K in late June and dropping to around $622 by the end of September. Weekly downloads also saw a downward trend, beginning at 11.8K and ending at 4.1K. Active users decreased from 396K to 177K over the same period.
X-HERO from BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED showcased a mixed performance. Weekly revenue peaked at roughly $9.6K in late August but fell to about $2.5K by the end of September. Downloads varied significantly, with a high of 9.9K in late August and a low of 926 at the start of the quarter. Active users peaked at 15.7K in late August before declining to 8.1K by the end of September.
Pokémon GO by Niantic, Inc. maintained a relatively stable weekly revenue, peaking at around $85.3K in late August and ending the quarter at $33.7K. Downloads fluctuated slightly, ranging from 3K at the beginning to 2.3K by the end of the quarter. Active users remained steady, with a slight decrease from 162K to 144K.
Brawl Stars from Supercell showed fluctuations in weekly revenue, starting at $26.9K and peaking at $49.6K in early July before settling at $18.1K by the end of September. Weekly downloads remained relatively stable, ranging from 3.1K to 2.4K. Active users saw a slight decline, beginning at 104K and ending at 82.8K.
Toca Boca World by Toca Boca AB had a varied performance. Weekly revenue ranged from $8.6K to $11.4K, peaking in mid-September. Downloads started at 2.1K and fell to 1.5K by the end of the quarter. Active users remained stable, fluctuating slightly from 24.8K to 24K.
For more insights and detailed data, visit Sensor Tower.